Тренировочное задание 22 на подбор заголовков к текстам.
|1. People’s contribution for the common good||5. Virtual travel with useful navigation apps|
|2. Sharing your personal knowledge with others||6. Popularity of virtual tourism among teens|
|3. Virtual reality for users with social interaction problems||7. Comparing new technology to other forms of entertainment|
|4. New visual technologies at school||8. When age does not matter|
A) Google Maps and Google Earth are largely influencing tools for finding a place and searching information about a destination. Travelers who want a quality time through online travel can look in the google maps. They have powerful satellite system through which any destination can be seen and explored without going there. And last but not the least, the Guardian has an extensive travel service called the Guardian Travel. It offers a tool called ‘where have you been’.
B) Wikipedia is an online ‘crowdsourced’ encyclopedia that is constantly updated by thousands of volunteers from all over the world. It is a real-time look into the combined knowledge and experiences of billions of people. It is great for virtual tourism because you can quickly find almost any destination on Earth getting a sense for what each of these places is like. It does not matter how far, forbidding or obscure it is. You can find detailed descriptions and even photos.
C) Hundreds of new immersive experiences can transport students back through history or across our solar system with no magic bus required. Students can find themselves in the middle of the action where they can truly have first-person experiences. Virtual adventures can tap into the emotional core of human brains by tricking the mind into believing that users are actually teleported beyond the classroom into environments that fully engage their senses.
D) Virtual reality is more than just a fun classroom distraction. It is especially useful to help mobility-challenged students or those with special educational needs. According to a recent study, virtual reality is helping to accurately identify students with Attention-Deficit/Hyperactivity Disorder. Virtual ‘peer’ avatars are also used to help students on the autism spectrum learn important social skills such as eye contact and empathy.
E) We remember only ten percent of what we read, twenty percent of what we hear and thirty percent of what we both see and hear. But virtual reality can trick us into actually experiencing being chased by a dinosaur or feeling the emotional despair of life. The exhilaration of walking on the moon can cause an emotional response far deeper than any movie ever could. According to studies VR users have a higher emotional engagement than content provided with traditional video.
F) VirtualTourist was a travel website that existed from 1997 to 2017. It was a place where members could benefit from the first-hand knowledge, experience and advice of real travelers and locals. Then Trippy was founded. Some of the original forums from VirtualTourist were migrated to Trippy since a lot of the discussion was similar, focusing on travel questions and answers. Trippy is a home for the expert travel help and knowledge from former VT’ers.
G) Travel is a luxury sometimes taken for granted. But the older we get, the more difficult it can be to see the world. Luckily, virtual reality technology can change it. Unfortunately, elderly people are often overlooked when new technology enters the market, most likely due to their perceived inability to adopt new concepts. Though VR is rarely associated with the elderly, it can improve the quality of their life and make sure their dreams of travel are never ignored.
A) – 5
B) – 1
C) – 4
D) – 3
E) – 7
F) – 2
G) – 8